V3 News from Battlefront

Flames of War LogoAs many of you know, Battlefront is about to release Flames of War version 3.  Check out this video for some news about the new books, and the sweet freebie that our Kiwi friends are giving to folks who own a copy of V2.

Initially I was very worried when I heard that V3 was coming out.  I felt this way because I am very fond of the version 2 rules, and can think of little that I would change.  Now that I have heard some of the rumors about what is likely to change, and how, I am very excited about the new edition!  It’s going to be quite a hustle to get up on these prior to Adepticon, but the rest of the group is chomping at the bit as well, so I imagine that the spring will be replete with the sound of tank engines, machine-gun fire, and exploding artillery shells!

Say what you want about various game companies, their supporters (fan-boys), and detractors (whine-asses), but I am often impressed by Battlefront’s ability to rock!  I guess this makes me a fan-boy!  :D

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Tabletop Gaming News Readers Choice Poll

www.tabletopgamingnews.com

I love this time of year slightly more because of TGN’s reader polls.  Check it out, register, and vote!!

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Some painted minis…

I recently learned a bit more about how to use my camera, editing RAW photos, and purchased a new set of lights. This has inspired me to take some photos of my recent miniature work to get a bit better at taking photos. Check ‘em out!

Not much of my Warmachine stuff is painted. I did manage to paint these deliverers and one of the heavy jacks for my Menoth army. These guys were a lot of fun to paint, and I hope I can get into the rest of the army some day.

Here are a bunch of units for my US 3rd Armor army for Flames of War. At the moment I am focusing on Germans for my practice, and tournaments, but I will always have a soft spot for the G.I.s!

Flames of War Sherman tank

Stuart tanks for Flames of WarStuarts! These tanks rock in the game, and these were fun to paint. They are a bit of a conversion job. I rebuilt their barrels out of wire, and greenstuff, as well as added some bits of detail in putty to give them a more well used look. The decals on all of these vehicles really look great if you use some green to make them look chipped up, and slightly covered with dirt.

US 105mm Artillery Cannon

US 105mm BatteryThis is one of my two artillery batteries that I have for my US Flames of War army. I also have a 155mm battery to accompany these boys!

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real tanks wear skirts – New Blog!

http://realtankswearskirts.blogspot.com/

This is my friend Joey’s blog featuring his adventures in Flames of War!  Check it out!

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Middle Eastern Archers, #LGM

via Instagram http://instagr.am/p/fpGwd/

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SS Tank Hunters

Here are some WIP shots of my SS Tank Hunters/Scouts.

I am still learning how to use the new camera.  Hint: I need more light.

Since I have wrapped up this platoon, I have begun on the army’s HQ section, and 1st platoon.  I have made the camo a bit more detailed, and covering a greater area.  I think its looking a bit more accurate than on these guys.  Not that I am disappointing with the results above.  These guys are going to be part of my army for Adepticon!

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Base marking in Flames of War

Anyone who has played a handful of games of Flames of War has probably noticed that it is easy to mix up teams between platoons.  The problem is that when you are looking down at your infantry teams, gun teams, and in some cases even tank teams, everything tends to look the same (they are wearing something called a uniform after all).  This can cause issues in the game when you need to remove teams as casualties, determining which platoon has what weapon attachment, or how many teams are in a platoon when it can take it’s defensive fire shots against an assaulting platoon.  Most of these issues come up with infantry companies which have platoons which are deployed interwoven, or simply next door to another platoon.  It can be very easy to mix up which team is with what platoon.

There are loads of ways to mark your units to help alleviate the problems above, and here I am going to show you some of my favorite methods.  The easiest thing to do, and what I tend to do with each of my armies in Flames of War is to come up with a simple marking system for the edges of your bases.  I have seen some people put little dots on the edges of bases with permanent markers, the number of dots showing what unit a team is part of, but I think you can push this method a little farther.  I tend to paint a wide region on the back left side of the base with white paint.  I will put one or more colored dashes to illustrate which platoon the team belongs to.  The colors and number of dashes that you use to mark the teams can vary in any way you find appealing.  For example I will mark my combat platoons with red dashes, but a different number for each platoon.  1st platoon would have 1 red dash, 2nd 2 re dashes, ect.  A weapons platoon would get orange, blue, or other color dashes in the same way.

On the white background, these colored dashes really stand out, and are very easy to read.

Another step that I like to take is to make an additional mark, sometimes on the right side of the base to mark a special unit.  My PAVN Infantry Companies have many RPG teams in them, and it is important to me that I don’t position them incorrectly, or remove them as casualties before I want to.  These teams get an additional mark on the right hand side of the base to help them stand out from the rest of the company.  Teams such as command teams usually don’t get any additional marking as they are pretty easy to identify from a distance based on their base-size.  This method is very easy to do, and makes keeping your teams organized very easy.

US gun team with base marking

This infantry team is part of the 2nd platoon.

The dark blue dash next to the platoon identifier shows that this is a RPG team.

Another method, one favored by my good friend Jason is to give the bases some special detail which will identify them from one another.  His US Paratroopers combat platoons have either pumpkins (made from greenstuff) or tombstones (made from plasticard) which identify them as either 1st or 2nd platoon.  This method, while taking a bit of extra work adds a lot of character, and appeal to a platoon.  At 15mm, the base of an infantry team is effectively half the model, so extra work put into bases is never wasted.  This subtle method can also be used creatively to give an overall theme to your army, much in the way that Jason gave his US paratroopers a Halloween theme.

US Paratroopers (Tombstone Platoon) by Jason Misuinas

The two primary platoons of Jason’s US paratroopers are defined by pumpkins, and tombstones.  These simple thematic devices identify what platoon the team is in while giving the entire army its own flavor.

US Paratroopers (Pumpkin Platoon) by Jason Misuinas

Gasmask wearing Grenadiers by Jason Misuinas

Jason’s Pioneer Grenadiers are a very individualistic unit who’s base really causes them to stand out.  This unit is usually the lone infantry unit supporting his Panzerkompanie, but if he were to add more units, he could apply variations to the basing to both maintain uniformity, and give them some unique trait that he could use to help identify the unit.

One popular method for marking bases that I don’t think is very useful is to put a sticker on the bottom of the miniature’s base.  While marking the unit this way looks nice (because you don’t see the markings unless you look at the bottom of the base), it makes spot identifying the team impossible, and when it comes time to figure out who is who, you need to physically move the team.  This is usually not a big deal, but can occasionally cause troubles.  In a tournament I participated in an opponent needed to make sure that the command team that was between two platoons was his 2iC.  After picking the team up and checking out the bottom of it’s base, he put the team down around an inch closer to a neighboring platoon.  I don’t believe that he was intentionally trying to influence the game, but that fudge could have changed whether both units could link up to provide defensive fire or not.  This method is better than nothing, but not ideal.

Marking your bases is extremely important for your flames of war army.  It will help you keep the army organized, will keep you from forgetting to put teams down (I have forgotten an observer team on occasion), and will help maintain accurate gameplay which your opponent will appreciate.  On that last note, if  you are going to tournaments than this step is critical.  Nothing is quite as frustrating for an opponent in a tournament as when you can’t clearly tell them where platoon boundaries are.  Mark up your teams.  Its good for everyone!  :)

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Terrain for the new table: Urban Buildings

I firmly believe that complexity can be mitigated by efficient production in hobby projects.  The assembly line is your best friend.

A while ago I started tinkering with a system to create a series of urban buildings for Flames of War for city, or more dense sub-urban areas of Europe (perhaps including smallish cities such as Carentan, ect. ).  The premise of this terrain building methodology was to use foam-core to create the general form of the buildings (think a box with door, and window holes in it) and then add layers of applique detail as needed to achieve the results I wanted.

Today I stumbled across this article on TTGN.  I need to look into these buildings to see if they would fill the role that the foam-core would as described above.  They certainly would be more expensive, but would also be more sturdy, and would take a laborious step out of the process.

I am very interested in the laser-cut trend that is happening right now in gaming accessories.  These buildings may be a must have for my future terrain collection, or they may simply be the motivator for me to get off my ass and make my own buildings.

 

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Table update

This is not the proper next phase of the game table project as I don’t have any update pictures.  I did, however get the panels spray painted.  After coating the boards with brown spray, I pulled out some patches, and highlighted the hills with a light tan color.  It’s been a while since I had done any large area spray painting, and while I made sure there was a good flow of air, the basement reeked of acetone & aerosol.  This quickly dissipated (into my apartment where it lingered for an hour or so), such is the way of the hobby life.

I hit up John for some advice on the next stage: flocking.  I have tone of static grass, but I think I will try to hunt down some light green flock as well to change up the texture a bit.  I’d love to add some grass tufts here and there as well, but I am not sure I can find a cost effective way to do so.  The next stage prior to laying down flock and grass will to do some highlighting.  The way I applied the tan spray brought up some of the detail in the sandy texture, but some proper drybrushing should help.

I will try to get some shots up in the next day or two (its depending on the weather at this point due to a lack of substantial light in the basement).

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Tanksgiving – brief recap

Yesterday we finished our 3rd annual ‘Tanksgiving’ Flames of War mega-battle.  It was a great time, and I think all who participated had a pretty good game.  The allies (2 tankovy battalions, and 1 US 2nd armor company) faced off against the axis (3 panzerkompanies).  The Germans were able to secure the majority of the objectives early on, and held fast while the allies attacked their positions.  I held the left most flank and locked horns with my friend Kevin’s tankovy battalion.  The picture below summarizes how my game went…

Unfortunately my force was almost entirely hemmed into the corner of the table by an inconveniently placed river, and while my tanks were all able to stay in cover, fires from large Soviet guns took their toll.  I could have withstood these losses, as I was starting to whittle down one of the tank companies that I was facing.  The real catastrophe was when my mobile reserve of 5 Panzer IVh tanks took 4 longrange shots from several T34′s 76mm cannons, destroying 3 tanks, and causing the other two to flee the field!  In addition to being a hit to my morale, it robbed me of the unit I needed to capitalize on gains that my shooting had accomplished.*  Other long range fire, and a raid from allied fighter-bombers started to really take their toll against my line of StuGs.  Despite this mess, my recon detachment was able to advance quickly, take and hold an objective for practically the entire game!  They were my MVPs by far.  Sadly my artillery battery didn’t affect the game until late, but was able to slow down the Soviet advance.  My line folded when a second company of t34s appeared on my flank, and finished off what was remaining of my StuGs.

In the end the Germans held their ground and scored more points by holding, or denying objectives.  This was a very pyrrhic victory as there were tank carcasses everywhere, and one more turn would have delivered a substantial allied victory.  Thank you to my teammates Jason, and Scott and to my opponents Pete, Brian, and Kevin.  Extra thanks to Lexx for help setting up the table at his fantastic shop, Chicagoland Games!

 

*I feel like a weenie when I blame the dice but this was very much a magic moment… for the Soviets.  4 rolls to hit, all come up 6s.  My saving throws were 7+1d6, needing to beat 9AT.  1, 1, 1, 2.  Then the Kevin passes 4 firepower checks at 3+  Guh.  3 dead tanks, 1 bailed, 1 alive.  Morale check roll: 2.  The platoon’s surviving members flee the field.  Super.

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