The most time consuming and difficult part of this project so far has been the legs of the dreadnought. I think I will be working to find ways around doing this much resculpting for the other models. I like how this is turning out, I just don’t want to go through an involved sculpting process for each one.
I’ve switched to a procedure for converting which requires less sculpting and which uses more of the components that are part of the original model.


The leg can be repositioned pretty easily once you detach the upper and lower legs. The cutting can be a bit rough if you aren’t careful, but this can be easily cleaned up later. Here I put some additional detail on the inner leg which helped fill the void created by cutting the leg up.

I rebuilt part of the hip joint and created some more interesting detail on the front part of the leg. This still needs some clean up, but is looking pretty good.

I’ve started to add some additional details to the dreadnought’s armor. These pipes may have been part of a field modification or repair. My intention is to convert the dreadnoughts to give each one of them a unique character.

The dreadnought is starting to come together. A bit more detailing work and it’ll be ready to be primed! Next up I will share some of that as well as the finished conversion work on it’s arms.
Fantastic post, you’ve really mastered the complex art of green stuff modelling. The dreadnought is such a static looking model that it’s great seeing a little life put into one!