Dark Star GT

This past weekend I attended the Dark Star GT in Minneapolis, had a fantastic time, and want to tell you all about it!

I’d been working towards being able to bring 1850 points of Eldar to the table for this event for the last several months.  Part of my experience with this event was that accomplishment.  So much time was put into modeling, sculpting, and painting that I had not had much time to practice with the build… or the army.  To be frank, game one was the first game I had played with the Eldar since 2nd edition!

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Another huge plus to the event is that it was hosted at the Fantasy Flight Games Game Center.  This place is great, essentially a decent sized game store that has a great play space, awesome staff, food, and most importantly beer!  The surroundings gave the event a great feel.  It was a strength upon the event’s natural strengths… more on that in a sec.

I was a bit apprehensive about going to this event.  I have a great opinion of the people organizing the event, and I had faith that they would put on a good show, but I wasn’t sure what the player base would be like.  Turns out I had some fantastic opponents, all of whom I would gladly play again.

Game 1 – Knights of iron

My first opponent was Tim Flanders with his excellent ‘Knights Vigilant’ Space Marines base off of the Iron Hands chapter tactics.  It took me a sec to get my head into the game, but Tim was very relaxed and happy to have a relatively chill game, which eventually escalated into an exciting and close matchup.

Tim Flander's great looking Space Marine army
Tim Flander’s great looking Space Marine army

Much of the game was made up of isolated skirmishes on the flanks until the last several turns when a Terminator teleport assault forced my Guardian squads protecting objectives into the fight.

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The right flank was a tarpit fight between the wraithknight and some Thunderhammer/Stormshield Terminators lead by the Warlord of the army, Abbot-Marshal Tancred (Terminator Chaplain).  Eventually the Wraithknight crushed the knightly terminator hero, ‘Slay the Warlord’ point for Xenite!  Unfortunately in the center of the table…

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another giant mass of terminators teleports right in front of my line!  These guys were great examples of a common theme with Tim’s dice rolling for our game: Roll several 1’s for saving throws when hit by a fusillade of Shuriken fire, only to nail the 6’s needed to make the Iron Warrior Feel No Pain save!  Tim managed to do this a pile of times throughout the game.   The real problem was that these terminators were lead by Magus-Incantor Herod, the Knight’s librarian.

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Eventually he was able to charge my Farseer’s unit and call him out in a challenge.  I am not sure why I didn’t have him slink back to the edge of the unit (the farseer and I both knew what was going to happen), I think I was hoping he would tank enough wounds to keep the guardians on the nearby objective.  I guess this worked, but we each achieved the Slay The Warlord objective in this game.

My MVPs of this game, the Wraithguard managed to grab an objective in the enemy deployment zone which put me one point ahead at the end of the game!

Game 2 – Ryan Carlson’s award winning Necrons

Ryan Carlson did an amazing job with his Necron force!  So much so that he won best painted for the event!  Well don Ryan!!
Ryan Carlson did an amazing job with his Necron force! So much so that he won best painted for the event! Well don Ryan!!

We received a nice complement that our game was the best looking matchup of the weekend!  It was very cool to see our armies facing each other.  It was one of those great moments where I was pulled out of the ‘game’ aspect of things, and totally caught up in the story that our game was representing.

The game was set up lengthwise on the table.  The necrons who weren’t embarked in their space stations, waiting to be beamed down to the planet’s surface via his flyers, crept across the table towards my line of guardians who were hidden amongst some rock spires.

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Things became interesting when my vypers came in from reserve mid game, triggering a teleport attack from a Necron lord and his Necron Wraith friends in the back-field of my line!  This became a tarpit for some guardians who decided to lock them up in combat before they could do the same to them.  The Farseer and the Necron lord tried to kill one another in challenges.  I had hopes as I had gotten the lord down to 1 wound with a singing spear, but he caught up to me and doubled out the farseer’s t0ughness killing him outright.

"Target acquired."
“Target acquired.”

I made a dumb mistake which took the game from a draw to a loss.  I had it in my head to keep one of the guardian squads back to mind an objective, but with a lapse of judgement advanced them to put pressure on some recently arrived Necron reserves.  This gave Ryan the opening he needed, dropping off small scoring Necron warrior squads onto the objectives on my side of the board.  It ended up being a 1 point loss to me but again, a fantastic and very fun game.

Ryan’s army was gorgeous and he has a ton of talent, especially with an airbrush.  I drew a lot of inspiration from his work.

Game 3 – Battle Wagon Rush!  Chris Edstrom’s Orks

Chris had a lot of very sweet scratch built elements to his army.  This defense line is a great example of what he brought to the table.
Chris had a lot of very sweet scratch built elements to his army. This defense line is a great example of what he brought to the table.

Chris had an Ork army with a ton of character.  In deployment he dropped down 5 scratchbuilt battlewagons which were part of what gave his army so much character.  These came storming across the table at my line.

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As the mounted orks stormed forward in their claptrap vehicles the Eldar fell back in good order but displaying abysmal accuracy with their bright lance platforms, even with psychic support from the Farseer.  I kept most of my army in reserve, this and the desperate defense of the Eldar in the face of advancing massed armor made this game feel very Flames of War.  Once my reserves came in I was able to bring some hurt to the advancing Orks.  A serpent strike of Wraithguard ended a mega-armored nob unit only to have them reappear at the opponents edge of the table!  The scenario had a ‘endless swarm’ like rule for infantry and monstrous creatures.  Later in the game the theme of the Wraithknight tying up expensive HQ units in combat and giving me Slay the Warlord points (WK gave me StW in my first 3 games!) continued as he dispatched the Ork Warboss.

I felt confident I had this game until disaster struck!

In case you were wondering, this is what disaster looks like.
In case you were wondering, this is what disaster looks like.

There was a 3 point objective on a landing pad in the middle of the board.  After knocking one ork unit off this piece of terrain, my guardians in a wave serpent landed on the objective, popped off ‘conceal’ and hunkered down to wait out the end of the game.  Unfortunately a battlewagon sitting next to the landing pad which I thought had a token group of meks in it barfed out a full Ork mob onto the objective, pushing the guardians off of it and destroying their sweet grav-tank whip!

By this point I had accumulated max bonus points from killing recycled units coming in from reserve which made the game a draw!

Game 4 – “I hear Hive Crones are good, what do they do?” Joe Krier’s Tyranids

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Joe’s list was the hardest most competitively oriented of all of them that I faced over the weekend.  He knew how to use it as well.  Joe described his recent history with 40k as being somewhat flier-centric.  His mass of tyranid horrors crept across the length of the table towards me while 2 Hive Crones and 2 flying Hive Tyrants swept out of the sky upon my poor space elves!  This game’s scenario had a large amount of tournament points tied around killing a specific model, chosen by each opposing player after deployment.  Joe and I both knew what to choose, and how to do the deed.  I chose one of his Crones (tons of shurikens vs MCs looked good in my theory hammer sessions) while he chose my Wraithknight which made me suspicious.

As the nid flyers screamed towards me I formulated a battle plan: spray each MC in turn with volume of fire, and then let more potent units finish the job, in this case the Wraithknight and the Wraithguard.  Joe obliged by parking both of his flyrants in front of the serpent with the wraithguard in it!  I had a chance here.  I could bag both of them with my distort template weapons if I could only ground one or both.  I unleashed every possible shot available (with the exception of the vypers who were busy failing to ground the target Crone) at the flying beasts, scored a respectable amount of hits, did several wounds across the two tyrants, and then Joe passed each and every grounding check.  Crap.  What happened next was obvious.  The nids landed and proceeded to eat each of my units in turn.  One of the tyrants had some freaky close combat weapon with the ‘instant death’ rule which chopped the Wraithknight down, the only time I lost him all weekend.  I was able to kill the target crone which made getting tabled by Joe a little more palatable.

We had a fantastic, very challenging game, and the two of us hung out to chat over lunch, talking hobby, tactics, and randomness.  He was a very good player and I’d like to take him on again.

Game 6 – More nids!  More Ryans!  Ryan Blackcloud’s Tyranid horde!

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This time the entire nid horde came at me en masse!  Two Tervigons spawned large units of gants while a crone and a flyrant flew over to hassle my line.  The flyers first as a distraction worked again as Ryan managed to nail every grounding check he made.  The tyrant which was perched on top of a tall ruined building in my deployment zone was one of my primary targets as the most VPs was to come from eliminating all the enemy HQs while not losing all of your own.  Eventually the flyrant assaulted guardians which were in the building.  The unit’s Warlock put up a great fight doing several wounds to the beast in addition to one done by a guardian!  Naturally the unit was wiped out in time, but revenge would be the Eldars as the flyrant was brought down by some scatterlaser fire.

This game was another nail-biter which I felt I had until a tardy Mawlock was able to pop up in my deployment zone gaining ‘linebreaker’ point, and contesting a table quarter which gave Ryan points to offset my HQ assassination by 1!!!!  Ryan was a super chill guy, and we had a super fun game.

I want to say thanks to Joe, Chris, Tim, and the Ryans for 5 great games that left me with the desire to play more!  I also want to say thanks to the Dark Star staff who did an amazing job with that event!  It was the tightest tournament I have ever experienced but also was relaxed and very inclusive!  Random people who came by to chat between games, introduced to me by my various opponents who were locals, were very cool and friendly.

My last comment on The Dark Star 2014 is to thanks the painting judges who gave me a ‘bronze’ in army appearance!  It was nice to get some props on the army which I have put so much time into.  I am excited to refine the paint work some more, finish up some weathering, and to eventually add some new units!

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Spring Update!

This joint has been a bit dead lately.  I have been super slammed with painting, sculpting, tournaments, and of course tons of real life.  Adepticon has come and went, and it was a fantastic time this year!!  I was able to bag best painted with my Soviet Heavy Assault Gun Regiment for the Late War tournament!  This was a great accomplishment for me.  I have never won a painting award before, and it was great feeling to get that plaque!  I will have to get some proper gallery shots of my Russians up here soon.

I am painting some critters for my friend’s Descent boardgame.  It will be nice to paint something a bit different, and casual like that.  The sculpts kind of lack something to be desired, but I may be able to fix up some of their weaker details through the painting.

The Warhammer High Elves have finally begun!  This project has been on the back-burner for nearly 2 years!  I am excited to get a start on this, and with an aggresive deadline looming, I will need to hussle!  I have been taking some breif shots of works in progress on my Seaguard for twitter… check em out:

SeaGuard Work in Progress

SeaGuard Work in Progress

SeaGuard Work in Progress

Upcoming Projects…

New WoC pics, and PAVN/VC for FoW coming soon!

Midwest Rampage is right around the corner!  I have two items to resolve before this event, wrapping up key units for my Warriors of Chaos army (Hellcannon), and to finish up some terrain pieces that I am creating for the tournament.  Some previously started models will be making an appearance at this tournament, such as the… nope… its a secret.

In addition to collecting a PAVN/VC force for Flames of War:Vietnam, I also decided to build an air-mobile force as well.  One of the options that the US can take in Vietnam is a UH-1 Huey ‘Slick’ which acts as an observer for off-board US artillery.  It occurred to me that it would be cool to have this unit represented as an OH-6 ‘Loach’ helicopter instead of a UH-1.  I have not been able to locate a suitable 15mm (or even 1:100 scale) model of the flying egg, so I think it may be interesting, and educational to try to make my own.  I have a pretty solid plan as to how to accomplish this, and it will be interesting to try to model a vehicle, and to do so accurately.  The vast majority of my sculpting experience has been limited to fantasy subjects, which are very organic, and have less need for precision.  Watch this space!

Demon Prince, and new Chaos Warriors

With Adepticon right around the corner, I am busting my butt to get my chaos army wrapped up. Here are some new images of the converted chaos warriors, and the Demon Prince.

Demon Prince Sculpt

Demon Prince Sculpt

Demon Prince Sculpt

Demon Prince Sculpt

The Demon Prince is the first fully sculpted miniature I have created.  There is a GW head from the zombie kit stuck into the armor of the demon.  It represents the soul of demon’s final adversary, who’s defeat which triggered his final accent to demonhood.  It was very fun to design, and create, although it took forever to complete. The wings took an especially long time.

Chaos Warriors with halberds

Chaos Warriors with halberds

These are two different chaos warrior units armed with halberds. The center 4 warriors, including the standard bearer, and the musician are represented by the giant mutant, and the task master behind it (not pictured), whipping it to motivate its rush into combat.

Thanks to John at Plastic Legions for help with the photos!

Low Fantasy

Like many WHFB players I have been reading many of the blogs, forum postings, and had numerous conversations regarding how the game has changed with 8th edition.  There are some calls in the tournament scene to start to develop some composition guidelines (something that has wisely been avoided in the initial tournaments of 8th ed. to give the core rules their fair shake).  I have heard about some ideas regarding using 3 rolls of a 6 to trigger IF, while a miscast still comes up with only 2 6s.  The no double rare thing is starting to come back.  Some of our gaming group is starting to experiment with Warhammer Ancient Battle style army break points in WHFB as well.  All of these are ways that people are experimenting with to make WHFB more enjoyable, and manageable, especially as a tournament game.  The other thing that could come of this is that 8th ed could develop a “Low Fantasy” play option for those folks who are into that sort of thing.

In earlier editions of WHFB, people got into playing low fantasy styled games, ones where things like dragons, super-heroes, and uber-magic were somewhat more limited than usual.  The idea was to create some depth to the way that armies were depicted in the game, and perhaps give more of a sense of rarity to certain elements to the game.  Tournaments have tried to encourage core unit selections in various ways over the years, as both a way to create less vicious armies, but also a more thematic experience for players.

Obviously one of Games Workshop’s goals with 8th ed. was to make the game more fantastic.  I think they did a pretty good job with this, and hopefully it won’t lead to the next round of army books being overly wacky, or continuing 7th ed style ‘one upping’ in terms of relative power.   It is not my point here to say that playing high fantasy is a bad thing, but something that can be supplemented with other styles of play.

It will be interesting to see if some low fantasy leagues catch on, or at least some discussion about it online.  Clubs could learn a lot about balancing, and the effect on gamer experience from experimenting with low fantasy rules.  This could lead to some renewed thought towards what the goal is for tournament organizers, and their respective events.

Tournament Blues

Maybe I should call it the ‘no tournament blues‘. I am sad to say that I am going to miss two Warhammer tournaments coming up in the area… the two big ones I was very much looking forward to. I am going to be unavailable during the weekend of Core Comp due to some out of town obligations, and after some shuffling around with the actual date of Luthorcon, the Flames of War tournament that I am helping out with crashes into the Northstar Tournament. Hopefully I will be able to find some other tournaments to participate in. If nothing else, I will be able to get into something at Adepticon this year… shit, did I just jinx myself?!?

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Upcoming Events and Projects

Sadly I will not be able to attend Core Comp this year. I have heard nothing but great things about this event, and was looking forward to getting my Slanneshi Warriors into the mix there. Some ‘other life’ items have raised their heads and are causing me to bail. I will be attending the North Star up in Minneapolis, which I am very excited about. Now, I am simply trying to polish my list so I get into practice game mode asap for this event.

The next thing in line for my chaos army is a design for my demon prince, some chaos trolls, and lots… lots of painting. I have my first block of 30 warriors in the 90% done zone now (pics soon, I promise). I am happy with what is happening with the paint scheme, even though I don’t think its executed perfectly on some of the initial warriors. In addition to painting warriors, I will probably need to kick out about 40 or so Cultists as well!

Keep your eyes peeled around here for some Demon Prince sketches, and painting photographs. I will have to hit Oldcoast up for use of his photo box soon…