This dreadnought is nearing a point where I can start priming him. I’ve positioned the legs, added the final layers of detail (a few bits missing yet), and have completed his two plasma-blaster dread CCW arms.
The body received a bit of extra detail here and there. My goal is to have each of my dreadnoughts be fairly unique with little details that help define their individual character and some of their story. This one has some field repairs done on the outside of his carapace, a rerouted supplemental power feed or something.
The arms of this dreadnought were an area where I wanted to hide some additional details. The idea here is that there are power feeds to his massive, weaponized arms. I like these being tucked under the arms a bit so that they are immediately noticeable. I like the idea that these details are there for someone who really studies the model.
Once I get the parts completed and primed I am going to bust out the airbrush and some red paint! I’ll finish assembly once the basecoat and much of the detailing is complete.
Part 2 of a multipart series of posts on converting the Betrayal At Calth dreadnought.
The most time consuming and difficult part of this project so far has been the legs of the dreadnought. I think I will be working to find ways around doing this much resculpting for the other models. I like how this is turning out, I just don’t want to go through an involved sculpting process for each one.
I’ve switched to a procedure for converting which requires less sculpting and which uses more of the components that are part of the original model.
The leg can be repositioned pretty easily once you detach the upper and lower legs. The cutting can be a bit rough if you aren’t careful, but this can be easily cleaned up later. Here I put some additional detail on the inner leg which helped fill the void created by cutting the leg up.
I rebuilt part of the hip joint and created some more interesting detail on the front part of the leg. This still needs some clean up, but is looking pretty good.
I’ve started to add some additional details to the dreadnought’s armor. These pipes may have been part of a field modification or repair. My intention is to convert the dreadnoughts to give each one of them a unique character.
The dreadnought is starting to come together. A bit more detailing work and it’ll be ready to be primed! Next up I will share some of that as well as the finished conversion work on it’s arms.
For Adepticon I’m building a 1000 point Nurgle Warriors army for tge Rodgepodge event. The Gore-grub chariot will be a centerpiece to this force.
Rather than have a Gore-beast pulling a chariot in a conventional manner, I think that a massive resurrected swamp-grub, enslaved in undeath by the foul magicks of Nurgle, toting a Howdah would be very in theme with a highly mutated Nurgle army.
The body of this model is made from a tinfoil armature and layered with super-sculpy and Apoxie-sculpt. The details are primarily done with Greenstuff.
I have a impulsive and spontaneous nature. It is very easy for me to drop one thing to start another. My work-space is covered with projects in limbo because of this aspect of my personality. Recently I’ve broken down several of my projects into an escalation style build up of completed minis. I’ve also jumped on the Kanban board bandwagon for organizing these projects.
I am using this method to chip away at my Eldar project for WH40k and will eventually use it to reboot my Warriors of Chaos for WHFB. I’ve got a Kanban board for Flames of War stuff as well, but that is more of a simple Kanban implementation, not an escalation project.
The uses of a Kanban board are pretty new to me, so I am still learning the best way to implement one for my projects. I have learned that it is good to not overload the things with too many items. That can make the overview a bit too much to handle and stifle the feeling that anything is getting accomplished. This small bite approach seems to work best for me, and having the separate columns which show what phase a miniature or unit is in meshes well with my workflow.
I am approaching each of these projects in 250-500 point chunks. The objective is to not start anything new until the present chunk is complete.
My favorite basing technique over the last year or so has been to sculpt a surface directly onto a base prior to attaching the model. This is similar to other basing techniques that I have written about, but rather than gluing a tall bit of material onto the base, I add details to a thin layer of greenstuff or other 2-part putty. This technique is a bit (only a bit) more time consuming than gluing on layers of rock, cork, or super-sculpy, but allows for much greater control in the design of the base. This is also a great way to get a handle on the properties of greenstuff if you are just starting out as a sculptor.
One of the excellent things about putting the time in to really craft your miniature’s bases is that it gives you another way to tell their story to the viewers. The Eldar that I have been working on are scouring a rusted wasteland of a planet in a region littered by centuries of wreckage and scrap. Having a distinct idea about the environment that your minis are in can add a lot to the miniature itself.
I like making bases this way, especially if I am working on some other sculpting. This gives me a way to use spare putty that would otherwise set up and go to waste. Its also relaxing to work on these as the level of detail needed for them is not very fine. Of course you could simply purchase some resin bases from one of the many manufactures out there. If you want your own design or style, this is a great way to go about it. Feel free to ask any questions in the comment section!
Bolt Action – I have plans for a panzerpioneer platoon for Bolt Action and have scored some armored infantry & a Panzer IVh model! I am doing some light conversions on these to give some of the panzergrenadiers camouflage smocks and helmet covers. The Warlord Games German halftracks are fantastic models!
Warriors of Chaos – I am revising several of my Warrior units to add some large model unit fillers to bulk out these units. I also am aiming to getting my blood Demonprince finally painted!!
11th Hussars for Flames of War – The 14 odd Humbar and Daimler armored cars for my British in the Desert army are mostly assembled. These should be a blast to play. I need to finalize my 1500 point list and get some games in while I am painting this.
PAVN for Flames of War ‘Nam – I’ve been painting a bit of PAVN armor which has been fun. What I really need to do at some point is to get my support teams for the infantry locked down. I have some materials for some Vietnam Terrain as well which needs to be built.
Slannesh Chaos Space Marines – I got these guys up to a table basic paint scheme for Adepticon, but they are taking a back burner until I get some of these other items settled. They are off to a great start however so I can’t wait to continue on them.
This joint has been a bit dead lately. I have been super slammed with painting, sculpting, tournaments, and of course tons of real life. Adepticon has come and went, and it was a fantastic time this year!! I was able to bag best painted with my Soviet Heavy Assault Gun Regiment for the Late War tournament! This was a great accomplishment for me. I have never won a painting award before, and it was great feeling to get that plaque! I will have to get some proper gallery shots of my Russians up here soon.
I am painting some critters for my friend’s Descent boardgame. It will be nice to paint something a bit different, and casual like that. The sculpts kind of lack something to be desired, but I may be able to fix up some of their weaker details through the painting.
The Warhammer High Elves have finally begun! This project has been on the back-burner for nearly 2 years! I am excited to get a start on this, and with an aggresive deadline looming, I will need to hussle! I have been taking some breif shots of works in progress on my Seaguard for twitter… check em out:
I’ve used some lightweight spackling compound to patch up the gaps between layers of the hills, and have added some small stones to create a region of rough terrain on a steep area. This will need some sanding to clean up the spackle, and perhaps shape the hillside some more.
Next step will be to get a coat of primer on the board. I am going to use some leftover interior house-paint from when the girlfriend and I painted our living room.
I will be posting quasi-weekly (occasionally I am away from the internet, yup) tips on things that I learned over the years about sculpting, modelling, and general hobby tips. Follow me on Twitter, and keep an eye out for #SculptingModelingTip on posts. If you have any questions about these tips, please feel free to message me here, or on Twitter!
Midwest Rampage is right around the corner! I have two items to resolve before this event, wrapping up key units for my Warriors of Chaos army (Hellcannon), and to finish up some terrain pieces that I am creating for the tournament. Some previously started models will be making an appearance at this tournament, such as the… nope… its a secret.
In addition to collecting a PAVN/VC force for Flames of War:Vietnam, I also decided to build an air-mobile force as well. One of the options that the US can take in Vietnam is a UH-1 Huey ‘Slick’ which acts as an observer for off-board US artillery. It occurred to me that it would be cool to have this unit represented as an OH-6 ‘Loach’ helicopter instead of a UH-1. I have not been able to locate a suitable 15mm (or even 1:100 scale) model of the flying egg, so I think it may be interesting, and educational to try to make my own. I have a pretty solid plan as to how to accomplish this, and it will be interesting to try to model a vehicle, and to do so accurately. The vast majority of my sculpting experience has been limited to fantasy subjects, which are very organic, and have less need for precision. Watch this space!