I’ve been working on a new model for my Eldar collection. Eldar Autarch!
She’s kitted out with a Banshee mask, power weapon (maybe Shard of Anaris), Fusion pistol, Hawk wings, and Faolchu’s wing. She has extreme mobility and can perform a couple different jobs on the field.
Her natural Autarch ability of governing reserves is handy for the Falcon Cloudstrike, but what she really adds to the army is mobile support for other units. She can combo charge with another unit to shut down overwatch. Her fusion pistol makes her a threat against armor and ICs. She could work as a hunter in the opponent’s backfield as well stalking weaker support units and chaff. She can practically get anywhere on the table in a turn or two with either her epic run move or deep-strike from ongoing reserves. Her threat range is massive thanks to the Swooping Hawk Jump Pack.
She is a bit fragile, so that movement may be something used defensively as much as anything else.
Next step is to finish up the sculpting. There are some rough areas on her legs which need to be cleaned up and some details which need to be refined. After that painting time.
Her CCW arm is magnetized so I can swap it with something else. I am not certain that I am comfortable with her using a power halberd or some-such, so I may make a sword arm as well. The Shard of Anaris is fantastic for character hunting so I think that is something worth considering for her. Its a pricey bit of wargear, so it may only appear in certain games.
I’m looking forward to getting this character onto the board.
This past weekend I attended the Dark Star GT in Minneapolis, had a fantastic time, and want to tell you all about it!
I’d been working towards being able to bring 1850 points of Eldar to the table for this event for the last several months. Part of my experience with this event was that accomplishment. So much time was put into modeling, sculpting, and painting that I had not had much time to practice with the build… or the army. To be frank, game one was the first game I had played with the Eldar since 2nd edition!
Another huge plus to the event is that it was hosted at the Fantasy Flight Games Game Center. This place is great, essentially a decent sized game store that has a great play space, awesome staff, food, and most importantly beer! The surroundings gave the event a great feel. It was a strength upon the event’s natural strengths… more on that in a sec.
I was a bit apprehensive about going to this event. I have a great opinion of the people organizing the event, and I had faith that they would put on a good show, but I wasn’t sure what the player base would be like. Turns out I had some fantastic opponents, all of whom I would gladly play again.
Game 1 – Knights of iron
My first opponent was Tim Flanders with his excellent ‘Knights Vigilant’ Space Marines base off of the Iron Hands chapter tactics. It took me a sec to get my head into the game, but Tim was very relaxed and happy to have a relatively chill game, which eventually escalated into an exciting and close matchup.
Much of the game was made up of isolated skirmishes on the flanks until the last several turns when a Terminator teleport assault forced my Guardian squads protecting objectives into the fight.
The right flank was a tarpit fight between the wraithknight and some Thunderhammer/Stormshield Terminators lead by the Warlord of the army, Abbot-Marshal Tancred (Terminator Chaplain). Eventually the Wraithknight crushed the knightly terminator hero, ‘Slay the Warlord’ point for Xenite! Unfortunately in the center of the table…
another giant mass of terminators teleports right in front of my line! These guys were great examples of a common theme with Tim’s dice rolling for our game: Roll several 1’s for saving throws when hit by a fusillade of Shuriken fire, only to nail the 6’s needed to make the Iron Warrior Feel No Pain save! Tim managed to do this a pile of times throughout the game. The real problem was that these terminators were lead by Magus-Incantor Herod, the Knight’s librarian.
Eventually he was able to charge my Farseer’s unit and call him out in a challenge. I am not sure why I didn’t have him slink back to the edge of the unit (the farseer and I both knew what was going to happen), I think I was hoping he would tank enough wounds to keep the guardians on the nearby objective. I guess this worked, but we each achieved the Slay The Warlord objective in this game.
My MVPs of this game, the Wraithguard managed to grab an objective in the enemy deployment zone which put me one point ahead at the end of the game!
Game 2 – Ryan Carlson’s award winning Necrons
We received a nice complement that our game was the best looking matchup of the weekend! It was very cool to see our armies facing each other. It was one of those great moments where I was pulled out of the ‘game’ aspect of things, and totally caught up in the story that our game was representing.
The game was set up lengthwise on the table. The necrons who weren’t embarked in their space stations, waiting to be beamed down to the planet’s surface via his flyers, crept across the table towards my line of guardians who were hidden amongst some rock spires.
Things became interesting when my vypers came in from reserve mid game, triggering a teleport attack from a Necron lord and his Necron Wraith friends in the back-field of my line! This became a tarpit for some guardians who decided to lock them up in combat before they could do the same to them. The Farseer and the Necron lord tried to kill one another in challenges. I had hopes as I had gotten the lord down to 1 wound with a singing spear, but he caught up to me and doubled out the farseer’s t0ughness killing him outright.
I made a dumb mistake which took the game from a draw to a loss. I had it in my head to keep one of the guardian squads back to mind an objective, but with a lapse of judgement advanced them to put pressure on some recently arrived Necron reserves. This gave Ryan the opening he needed, dropping off small scoring Necron warrior squads onto the objectives on my side of the board. It ended up being a 1 point loss to me but again, a fantastic and very fun game.
Ryan’s army was gorgeous and he has a ton of talent, especially with an airbrush. I drew a lot of inspiration from his work.
Game 3 – Battle Wagon Rush! Chris Edstrom’s Orks
Chris had an Ork army with a ton of character. In deployment he dropped down 5 scratchbuilt battlewagons which were part of what gave his army so much character. These came storming across the table at my line.
As the mounted orks stormed forward in their claptrap vehicles the Eldar fell back in good order but displaying abysmal accuracy with their bright lance platforms, even with psychic support from the Farseer. I kept most of my army in reserve, this and the desperate defense of the Eldar in the face of advancing massed armor made this game feel very Flames of War. Once my reserves came in I was able to bring some hurt to the advancing Orks. A serpent strike of Wraithguard ended a mega-armored nob unit only to have them reappear at the opponents edge of the table! The scenario had a ‘endless swarm’ like rule for infantry and monstrous creatures. Later in the game the theme of the Wraithknight tying up expensive HQ units in combat and giving me Slay the Warlord points (WK gave me StW in my first 3 games!) continued as he dispatched the Ork Warboss.
I felt confident I had this game until disaster struck!
There was a 3 point objective on a landing pad in the middle of the board. After knocking one ork unit off this piece of terrain, my guardians in a wave serpent landed on the objective, popped off ‘conceal’ and hunkered down to wait out the end of the game. Unfortunately a battlewagon sitting next to the landing pad which I thought had a token group of meks in it barfed out a full Ork mob onto the objective, pushing the guardians off of it and destroying their sweet grav-tank whip!
By this point I had accumulated max bonus points from killing recycled units coming in from reserve which made the game a draw!
Game 4 – “I hear Hive Crones are good, what do they do?” Joe Krier’s Tyranids
Joe’s list was the hardest most competitively oriented of all of them that I faced over the weekend. He knew how to use it as well. Joe described his recent history with 40k as being somewhat flier-centric. His mass of tyranid horrors crept across the length of the table towards me while 2 Hive Crones and 2 flying Hive Tyrants swept out of the sky upon my poor space elves! This game’s scenario had a large amount of tournament points tied around killing a specific model, chosen by each opposing player after deployment. Joe and I both knew what to choose, and how to do the deed. I chose one of his Crones (tons of shurikens vs MCs looked good in my theory hammer sessions) while he chose my Wraithknight which made me suspicious.
As the nid flyers screamed towards me I formulated a battle plan: spray each MC in turn with volume of fire, and then let more potent units finish the job, in this case the Wraithknight and the Wraithguard. Joe obliged by parking both of his flyrants in front of the serpent with the wraithguard in it! I had a chance here. I could bag both of them with my distort template weapons if I could only ground one or both. I unleashed every possible shot available (with the exception of the vypers who were busy failing to ground the target Crone) at the flying beasts, scored a respectable amount of hits, did several wounds across the two tyrants, and then Joe passed each and every grounding check. Crap. What happened next was obvious. The nids landed and proceeded to eat each of my units in turn. One of the tyrants had some freaky close combat weapon with the ‘instant death’ rule which chopped the Wraithknight down, the only time I lost him all weekend. I was able to kill the target crone which made getting tabled by Joe a little more palatable.
We had a fantastic, very challenging game, and the two of us hung out to chat over lunch, talking hobby, tactics, and randomness. He was a very good player and I’d like to take him on again.
Game 6 – More nids! More Ryans! Ryan Blackcloud’s Tyranid horde!
This time the entire nid horde came at me en masse! Two Tervigons spawned large units of gants while a crone and a flyrant flew over to hassle my line. The flyers first as a distraction worked again as Ryan managed to nail every grounding check he made. The tyrant which was perched on top of a tall ruined building in my deployment zone was one of my primary targets as the most VPs was to come from eliminating all the enemy HQs while not losing all of your own. Eventually the flyrant assaulted guardians which were in the building. The unit’s Warlock put up a great fight doing several wounds to the beast in addition to one done by a guardian! Naturally the unit was wiped out in time, but revenge would be the Eldars as the flyrant was brought down by some scatterlaser fire.
This game was another nail-biter which I felt I had until a tardy Mawlock was able to pop up in my deployment zone gaining ‘linebreaker’ point, and contesting a table quarter which gave Ryan points to offset my HQ assassination by 1!!!! Ryan was a super chill guy, and we had a super fun game.
I want to say thanks to Joe, Chris, Tim, and the Ryans for 5 great games that left me with the desire to play more! I also want to say thanks to the Dark Star staff who did an amazing job with that event! It was the tightest tournament I have ever experienced but also was relaxed and very inclusive! Random people who came by to chat between games, introduced to me by my various opponents who were locals, were very cool and friendly.
My last comment on The Dark Star 2014 is to thanks the painting judges who gave me a ‘bronze’ in army appearance! It was nice to get some props on the army which I have put so much time into. I am excited to refine the paint work some more, finish up some weathering, and to eventually add some new units!
I spent much of the weekend grinding away at Eldar vehicles. I made some very good progress on these, but was surprised how much more effort they took than I had expected. I suppose this is par for the course… things require more effort and time than planned for.
I am quite happy with what I was able to accomplish over the weekend. None of these vehicles are ‘done’, but they are at a point where I can move on. As time goes on I will revisit these to smooth paint transitions, pull up highlights, and fix wash blobs which occured in some of the shaded areas.
The vypers are the latest addition to my force. The design for these conversions was inspired by the fantastic Hornet models that Forgeworld put out. These are the models which will require the most attention when I have an opportunity to go into a polish phase. I think that some of the weapon mount points will need some additional sculpting work to cover up some ugliness which was a byproduct of my lack of a complete vision when I attacked this conversion.
This may be the largest model I have ever worked on. Its great to get it nearly done. I’d like to eventually go back and refine some of the highlights and details some more, but for now this guy is in good shape. I have to move on to other things!
Technically this is the first fully completed mode for my Eldar project. The Farseer is summoning a node of psychic energy either for divining the future or to unleash an Eldrich storm upon his adversaries.
My favorite basing technique over the last year or so has been to sculpt a surface directly onto a base prior to attaching the model. This is similar to other basing techniques that I have written about, but rather than gluing a tall bit of material onto the base, I add details to a thin layer of greenstuff or other 2-part putty. This technique is a bit (only a bit) more time consuming than gluing on layers of rock, cork, or super-sculpy, but allows for much greater control in the design of the base. This is also a great way to get a handle on the properties of greenstuff if you are just starting out as a sculptor.
One of the excellent things about putting the time in to really craft your miniature’s bases is that it gives you another way to tell their story to the viewers. The Eldar that I have been working on are scouring a rusted wasteland of a planet in a region littered by centuries of wreckage and scrap. Having a distinct idea about the environment that your minis are in can add a lot to the miniature itself.
I like making bases this way, especially if I am working on some other sculpting. This gives me a way to use spare putty that would otherwise set up and go to waste. Its also relaxing to work on these as the level of detail needed for them is not very fine. Of course you could simply purchase some resin bases from one of the many manufactures out there. If you want your own design or style, this is a great way to go about it. Feel free to ask any questions in the comment section!