Archive for November, 2007

Victory over table gaps!

Every time I have worked on a gaming table, getting consistent edges on the board sections has been a huge problem. This latest table project has been no exception. However, this time I have come up with a great solution. I had put strips of duct-tape onto the edges of the board to protect them against damage. It occurred to me that if I have an inconsistent edge on a board section, I can make up the space with shims of cardboard taped into the offending areas! I had always known that this was the best way to solve the problem, but I wasn’t sure what the best way to attach the shims would be until this project. Live and learn right?

When we built the table for the Adeptus Windy City club for Games Day 2006, we ran into this problem a little. Because the table was only two sections, it wasn’t too much of an issue.

AWC club table for Gamesday '06

Here is a question that I have for my visitors who may be reading this. Can you think of a way to make duct-tape take paint better? The paint seems to peal off eventually, and this could be a real hassle for my current table project.  Any ideas?

Leave a Comment

Table Progress

The plans for my new table have changed.  I was going  to do large 4′x2′ sections, now I have decided to do 2′x2′ sections that have overlapping edges to help hide the seams of the modules.

Here are some shots of the table modules in progress.

The materials that I have used for this project are 1 1/2″ styrofoam for the base, cardboard for the base of the overlap, 1/4″ styrofoam for the hill sections, and lots and lots of liquid nails for bonding and a little texturing here and there.   The edges of the styro are taped up as are the edges of the overlap to help prevent damage.

Here is a closeup of an area of hill section.

close up of hill in progress

These hills are pretty flat, this is on purpose more to create a sense of flowing landscape than to create terrain to block line of site.  I think that the end result will be nicely playable, as well as cool looking.

Comments (1)

projects update – Imperial Guard, Genestealers

I have been juggling several projects lately (well… I always am actually). Here is an update covering what has been going on.

My Imperial guard army has been a labor of love and hate for the last several years, and only recently have I been able to get the units to start coming together the way that I had hoped. My recent re-discovery of the Mechanized Company (Lots of soldiers riding around in tanks) has given me some new focus for the project.

I had posted some images earlier showing some modifications that I had been planning for my Chimera tanks. Several days ago I finished the mold, and made some casts.

chimera tanks with resin cast componants attached

These components, because they are fairly large are very easy to cast with good results. Because they are fairly shallow, and open ended, I can easily pour resin into the molds with little problems with air bubbles. As anyone who has done amateur resin casting knows, air bubbles that stick to your mold and create voids in your casts are a huge pain in the ass. This is the very problem that is holding up the heavy weapon teams for this project (more about that later).

Because the tanks need something to carry around, I have been trying to get some platoons finished up. Here is part of the 1st platoons A squad.

close up of IG troopers

In addition to my IG tanks and troopers, I have also been doing a little work here and there on a squad of Genestealers. I have been inspired to work on these since the test pieces that I did several months ago. In the shot below there are several bodies in a early phase of conversion. I want their poses to be more varied than what I often see in other Tyranid collections.

Comments (8)